As a programmer for the project, I created the UI, as well as a system for picking up the food scattered about the world.
To accomplish this, I created a Scriptable Object for the food. This enabled the level designer to easily create different types and strengths of food,
and place them throughout the world.
Then, I wrote a script for a trigger. If the player flew near the food it would be added to an inventory, and the food would dissapear from the game world.
The inventory was a simple list of the Food Scriptable Object.